Archivo mensual: febrero 2011

Baking game levels in Egg Savior

This article covers the way Egg Savior handles the rendering of static objects in order to save both CPU and APK size. The method presented is implemented into the last version of Egg Savior and is working really well, given … Seguir leyendo

Publicado en android, English | Etiquetado , , , | Deja un comentario

A very exigent market for games

It has been almost four months since I published the first version of Egg Savior in the market. This game was mainly an experiment to learn a couple of new things. First of all, I wanted to learn how to … Seguir leyendo

Publicado en android, English | Etiquetado , , | Deja un comentario