Me on twitter
- RT @MarcosEstebo: Para aos afeccionados aos videoxogos, aquí un pouco das “tripas” de #IntruderInAntiquonia 😉 5 hours ago
- RT @ArumaStudios: Yesterday we showed you the character of Julia Ancora and today we want to introduce you to her office: the police statio… 6 hours ago
- RT @ArumaStudios: We have already reached 40 reviews on Steam!🎉 Want to help us reach 50? If you played #IntruderInAntiquonia, consider le… 1 day ago
- RT @ArumaStudios: Check out this beautiful fanart of Sarah from #IntruderInAntiquonia working with Lord Winklebottom from @cavemonsters 😍… 2 days ago
- RT @ArumaStudios: Hey #screenshotsaturday ! The entrance to the town of Antiquonia was one of the first backgrounds we worked on. #Intrud… 5 days ago
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Archivo mensual: enero 2018
Finalizing my new game: Quantum Derail
I’ve been working for the last 9 months on a new point&click adventure game. Actually, the work started already on 2016 when I spent a couple of months writing the script and designing the puzzles. However, creation of assets and … Seguir leyendo
Publicado en engineering, English
Etiquetado blender, game, quantum derail, redux, typescript
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