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Archivo mensual: enero 2018
Finalizing my new game: Quantum Derail
I’ve been working for the last 9 months on a new point&click adventure game. Actually, the work started already on 2016 when I spent a couple of months writing the script and designing the puzzles. However, creation of assets and … Seguir leyendo
Publicado en engineering, English
Etiquetado blender, game, quantum derail, redux, typescript
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