Me on twitter
- RT @MarcosEstebo: Para aos afeccionados aos videoxogos, aquí un pouco das “tripas” de #IntruderInAntiquonia 😉 4 hours ago
- RT @ArumaStudios: Yesterday we showed you the character of Julia Ancora and today we want to introduce you to her office: the police statio… 5 hours ago
- RT @ArumaStudios: We have already reached 40 reviews on Steam!🎉 Want to help us reach 50? If you played #IntruderInAntiquonia, consider le… 1 day ago
- RT @ArumaStudios: Check out this beautiful fanart of Sarah from #IntruderInAntiquonia working with Lord Winklebottom from @cavemonsters 😍… 2 days ago
- RT @ArumaStudios: Hey #screenshotsaturday ! The entrance to the town of Antiquonia was one of the first backgrounds we worked on. #Intrud… 5 days ago
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Archivo mensual: febrero 2018
Quantum derail is now launched
Quantum Derail is my latest personal project, a point and click adventure game set in the near future in which you play as a policeman solving a physics related mystery. You can play online in your browser, without flash, for … Seguir leyendo
Creating an HTML5 game with Typescript and Redux
I spent a few months creating a short point&click adventure game that runs in the browser with HTML5 and canvas. Two of the key technologies I decided to use are the Typescript language and the Redux library. I want to … Seguir leyendo
Publicado en engineering, English
Etiquetado adventure, declarative programming, functional programming, game, javascript, point&click, quantum derail, redux, typescript
1 Comentario
How I made a 2D point&click adventure game with Blender
Learn how to make gorgeous graphics for your point and click adventure game using Blender.
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Publicado en English
Etiquetado 2D, adventure, blender, canvas, game, html5, point&click, quantum derail
6 comentarios