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Archivo del Autor: Rubén L.
Creating crosswords for students and kids
My wife teaches Spanish. A while ago she needed to create fun games for her students to learn in a more engaging way, and one idea was crosswords. However, making them manually takes a lot of time. At the time, … Seguir leyendo
Star Balloon – A challenging match-3 puzzle game
Today I want to tell you about the next project I’m about to release. I created a new game together with Silvia. Star Balloon is a breath of fresh air in a sea of asset flip puzzle games. A challenging match-3 … Seguir leyendo
Publicado en android, engineering, English, Uncategorized
Etiquetado development, game, project
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Quantum derail is now launched
Quantum Derail is my latest personal project, a point and click adventure game set in the near future in which you play as a policeman solving a physics related mystery. You can play online in your browser, without flash, for … Seguir leyendo
Creating an HTML5 game with Typescript and Redux
I spent a few months creating a short point&click adventure game that runs in the browser with HTML5 and canvas. Two of the key technologies I decided to use are the Typescript language and the Redux library. I want to … Seguir leyendo
Publicado en engineering, English
Etiquetado adventure, declarative programming, functional programming, game, javascript, point&click, quantum derail, redux, typescript
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How I made a 2D point&click adventure game with Blender
Learn how to make gorgeous graphics for your point and click adventure game using Blender.
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Publicado en English
Etiquetado 2D, adventure, blender, canvas, game, html5, point&click, quantum derail
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