Archivo del Autor: Rubén L.

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Software Engineer

Star Balloon – A challenging match-3 puzzle game

Today I want to tell you about the next project I’m about to release. I created a new game together with Silvia. Star Balloon is a breath of fresh air in a sea of asset flip puzzle games. A challenging match-3 … Seguir leyendo

Publicado en android, engineering, English, Uncategorized | Etiquetado , , | Deja un comentario

Quantum derail is now launched

Quantum Derail is my latest personal project, a point and click adventure game set in the near future in which you play as a policeman solving a physics related mystery. You can play online in your browser, without flash, for … Seguir leyendo

Publicado en English | Etiquetado , , , | Deja un comentario

Creating an HTML5 game with Typescript and Redux

I spent a few months creating a short point&click adventure game that runs in the browser with HTML5 and canvas. Two of the key technologies I decided to use are the Typescript language and the Redux library. I want to … Seguir leyendo

Publicado en engineering, English | Etiquetado , , , , , , , , | 1 Comentario

How I made a 2D point&click adventure game with Blender

Learn how to make gorgeous graphics for your point and click adventure game using Blender.
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Publicado en English | Etiquetado , , , , , , , | 6 comentarios

Finalizing my new game: Quantum Derail

I’ve been working for the last 9 months on a new point&click adventure game. Actually, the work started already on 2016 when I spent a couple of months writing the script and designing the puzzles. However, creation of assets and … Seguir leyendo

Publicado en engineering, English | Etiquetado , , , , | Deja un comentario

Cómo crear un chatbot

Aprende cómo crear un chatbot, o bot conversacional usando inteligencia artificial.
Te cuento todos los secretos detrás del sistema mybot.be.
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Publicado en Uncategorized | 19 comentarios

Learning to design video games

Almost 6 years ago, I published my first video game: Egg Savior. I thought it was a great opportunity to learn what it takes to publish a game, and I was right. I did learn a lot, specially a lot … Seguir leyendo

Publicado en English | Etiquetado , , | Deja un comentario