Me on twitter
- RT @samsterngoogle: @el_ryu We're working on it, those emails were likely a mistake. For now the best thing to do is ignore them while we i… 5 days ago
- I'm humbled by this moving story. Someone found a new use case for the crossword generator and it's just amazing...… twitter.com/i/web/status/1… 1 week ago
- RT @ID_AA_Carmack: The limit of 2 billion elements for cuDNN operations can start to pinch when looking at 80 GB GPUs. It wasn't all that l… 1 week ago
- RT @ivanprado: Voy a hablar de una tecnología (CLIP) que va a ser revolucionaría en aprendizaje profundo. Curiosamente es muy sencilla, per… 1 week ago
- RT @el_ryu: A while ago I wrote a few tools for my wife to help her create games for her students. I decided to put them online in case the… 1 week ago
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Archivo de la categoría: engineering
Star Balloon – A challenging match-3 puzzle game
Today I want to tell you about the next project I’m about to release. I created a new game together with Silvia. Star Balloon is a breath of fresh air in a sea of asset flip puzzle games. A challenging match-3 … Seguir leyendo
Publicado en android, engineering, English, Uncategorized
Etiquetado development, game, project
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Creating an HTML5 game with Typescript and Redux
I spent a few months creating a short point&click adventure game that runs in the browser with HTML5 and canvas. Two of the key technologies I decided to use are the Typescript language and the Redux library. I want to … Seguir leyendo
Publicado en engineering, English
Etiquetado adventure, declarative programming, functional programming, game, javascript, point&click, quantum derail, redux, typescript
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Finalizing my new game: Quantum Derail
I’ve been working for the last 9 months on a new point&click adventure game. Actually, the work started already on 2016 when I spent a couple of months writing the script and designing the puzzles. However, creation of assets and … Seguir leyendo
Publicado en engineering, English
Etiquetado blender, game, quantum derail, redux, typescript
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Nothing to fix here, move along
Once again, I got one of those bugs that can be quickly resolved. The bug description matches precisely what the team meant when we wrote that piece of code. We did that on purpose, and there is a resolution for … Seguir leyendo
Automation
As an engineer, it is my job and my passion to create and improve technology. Ever since we started transforming simple rocks into knives and hammers, technology has deeply affected society. We can do things that seemed impossible for humans, like … Seguir leyendo