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Archivo de la categoría: engineering
Today I want to tell you about the next project I’m about to release. I created a new game together with Silvia. Star Balloon is a breath of fresh air in a sea of asset flip puzzle games. A challenging match-3 … Seguir leyendo
I spent a few months creating a short point&click adventure game that runs in the browser with HTML5 and canvas. Two of the key technologies I decided to use are the Typescript language and the Redux library. I want to … Seguir leyendo
I’ve been working for the last 9 months on a new point&click adventure game. Actually, the work started already on 2016 when I spent a couple of months writing the script and designing the puzzles. However, creation of assets and … Seguir leyendo
Once again, I got one of those bugs that can be quickly resolved. The bug description matches precisely what the team meant when we wrote that piece of code. We did that on purpose, and there is a resolution for … Seguir leyendo
As an engineer, it is my job and my passion to create and improve technology. Ever since we started transforming simple rocks into knives and hammers, technology has deeply affected society. We can do things that seemed impossible for humans, like … Seguir leyendo
Great designs usually emerge from iteration (which sounds much nicer than trial-and-error). The engineering team moves from an initial design through the life of the project performing several more or less painful changes that naturally lead to bigger entropy, while … Seguir leyendo