Me on twitter
- RT @samsterngoogle: @el_ryu We're working on it, those emails were likely a mistake. For now the best thing to do is ignore them while we i… 5 days ago
- I'm humbled by this moving story. Someone found a new use case for the crossword generator and it's just amazing...… twitter.com/i/web/status/1… 1 week ago
- RT @ID_AA_Carmack: The limit of 2 billion elements for cuDNN operations can start to pinch when looking at 80 GB GPUs. It wasn't all that l… 1 week ago
- RT @ivanprado: Voy a hablar de una tecnología (CLIP) que va a ser revolucionaría en aprendizaje profundo. Curiosamente es muy sencilla, per… 1 week ago
- RT @el_ryu: A while ago I wrote a few tools for my wife to help her create games for her students. I decided to put them online in case the… 1 week ago
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Archivo de la etiqueta: adventure
Quantum derail is now launched
Quantum Derail is my latest personal project, a point and click adventure game set in the near future in which you play as a policeman solving a physics related mystery. You can play online in your browser, without flash, for … Seguir leyendo
Creating an HTML5 game with Typescript and Redux
I spent a few months creating a short point&click adventure game that runs in the browser with HTML5 and canvas. Two of the key technologies I decided to use are the Typescript language and the Redux library. I want to … Seguir leyendo
Publicado en engineering, English
Etiquetado adventure, declarative programming, functional programming, game, javascript, point&click, quantum derail, redux, typescript
1 Comentario
How I made a 2D point&click adventure game with Blender
Learn how to make gorgeous graphics for your point and click adventure game using Blender.
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Publicado en English
Etiquetado 2D, adventure, blender, canvas, game, html5, point&click, quantum derail
6 comentarios