Archivo mensual: noviembre 2010

Egg Savior will have a levels menu

I have been quite busy these days developing a couple of new features of Egg Savior. One of them is the levels menu, that will let you know which levels have been played, and what was your score on them.This … Seguir leyendo

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Egg Savior 1.4 in the market

I have just finished a new version of Egg Savior, with the following improvements: Adds a new level Warns if you try to move pieces while the game is paused Stores achievements on the phone. Players should not notice anything … Seguir leyendo

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Creating 2D games with Android and Blender

1. Introduction This article will cover one of the possible workflows that you can use in order to create Android games using Blender for content creation. This article is based on the knowledge that I could gather during the development … Seguir leyendo

Publicado en android, English | Etiquetado , , | 15 comentarios

Egg Savior 1.3 fixes the force close bug

I have just published a new version of Egg Savior to solve a bug introduced in 1.2 that caused force close on some situations when going to sleep and coming back.Sorry for the inconvenience.

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Egg Savior 1.2 in the market

I have just finished a new version of Egg Savior, with three new levels and the following enhancements: Automatic scroll when approaching an screen edge. Can be configured, or even disabled if you dislike it. Now you can drag the … Seguir leyendo

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OTempo 2.0 in the market

OTempo 2.0 (not a major change, just didn’t liked 1.10) has come to the android market. This version is specially driven by the community of users, because most changes are suggested by the users themselves. The list: You can change … Seguir leyendo

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Egg Savior 1.1 in the market

Egg Savior has been updated. This new version includes two new levels and the following changes, suggested by users: Added a fast-forward button (asked by a lot of people) Disabled scroll when the whole level fits on the screen (should … Seguir leyendo

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