Me on twitter
- RT @samsterngoogle: @el_ryu We're working on it, those emails were likely a mistake. For now the best thing to do is ignore them while we i… 5 days ago
- I'm humbled by this moving story. Someone found a new use case for the crossword generator and it's just amazing...… twitter.com/i/web/status/1… 1 week ago
- RT @ID_AA_Carmack: The limit of 2 billion elements for cuDNN operations can start to pinch when looking at 80 GB GPUs. It wasn't all that l… 1 week ago
- RT @ivanprado: Voy a hablar de una tecnología (CLIP) que va a ser revolucionaría en aprendizaje profundo. Curiosamente es muy sencilla, per… 1 week ago
- RT @el_ryu: A while ago I wrote a few tools for my wife to help her create games for her students. I decided to put them online in case the… 1 week ago
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Archivo de la etiqueta: blender
How I made a 2D point&click adventure game with Blender
Learn how to make gorgeous graphics for your point and click adventure game using Blender.
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Publicado en English
Etiquetado 2D, adventure, blender, canvas, game, html5, point&click, quantum derail
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Finalizing my new game: Quantum Derail
I’ve been working for the last 9 months on a new point&click adventure game. Actually, the work started already on 2016 when I spent a couple of months writing the script and designing the puzzles. However, creation of assets and … Seguir leyendo
Publicado en engineering, English
Etiquetado blender, game, quantum derail, redux, typescript
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How to make a 2D game for Android with Blender
Learn how to make a 2D game for Android using blender. From asset creation to programming.
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Introducing Egg Savior
As my regular readers already know, I’ve been busy these last two months developing an Android game. This game already has a name: Egg Savior. My goal with this project is to learn a bit about game development on this … Seguir leyendo
Animando marionetas con Blender en tiempo real
Navegando un poco por los blogs de otra gente me he encontrado con un artículo muy interesante que describe cómo controlar marionetas virtuales en tiempo real mediante Blender, aplicando la técnica de Machinima. El autor, Andrew, está desarrollando un plug-in … Seguir leyendo