Archivo de la categoría: android

App Inventor programming model

Recently I had the opportunity to spend some time taking a look at App Inventor for Android (now maintained by MIT, and originally created by Google), in order to give some lessons on how to create android applications using this … Seguir leyendo

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Tater Hater, you have to try it!

Some time ago, I wrote an article about memory management in Android that was the result of some research with my friend Sergio about his own game. Now he has ended the first version of this game: Tater Hater, which you … Seguir leyendo

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Baking game levels in Egg Savior

This article covers the way Egg Savior handles the rendering of static objects in order to save both CPU and APK size. The method presented is implemented into the last version of Egg Savior and is working really well, given … Seguir leyendo

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A very exigent market for games

It has been almost four months since I published the first version of Egg Savior in the market. This game was mainly an experiment to learn a couple of new things. First of all, I wanted to learn how to … Seguir leyendo

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OTempo bugfix release: 2.5

Unfortunatelly, the previous version of OTempo (2.4) had a bug with advertisement. You now have the choice of upgrading to 2.5, thus supporting development by re-enabling ads, or stay in 2.4 without ads until the next version which will include … Seguir leyendo

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OTempo 2.4 in the market

I have just updated OTempo once again. This time, it contains a bugfix in the dialog management code, that someone of you reported to the market. Thanks!I also took the opportunity to update the rain icon, because the old one … Seguir leyendo

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OTempo 2.3 in the market

I have just released a new version of OTempo. This time it is a bugfix release.It addresses a bug for all Android 1.5 devices, and another one that affects all phones when using the prediction descriptions in some circumstances. As … Seguir leyendo

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